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{
"functions": [
{
"name": "new",
"desc": "Constructor method for a new context",
"params": [
{
"name": "roundManager",
"desc": "",
"lua_type": "RoundManager"
}
],
"returns": [
{
"desc": "",
"lua_type": "Context"
}
],
"function_type": "static",
"source": {
"line": 12,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetPlayers",
"desc": "Returns all players that have a player state in the round",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "table"
}
],
"function_type": "method",
"source": {
"line": 22,
"path": "src/Systems/Context.lua"
}
},
{
"name": "SetMetric",
"desc": "Sets a metric for the given player",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "key",
"desc": "",
"lua_type": "string"
},
{
"name": "value",
"desc": "",
"lua_type": "string | number"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"source": {
"line": 35,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetMetric",
"desc": "Returns the requested metric for the given player",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "key",
"desc": "",
"lua_type": "string"
}
],
"returns": [
{
"desc": "",
"lua_type": "any"
}
],
"function_type": "method",
"source": {
"line": 46,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetReadyPlayerCount",
"desc": "Returns the total number of players ready in the round",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "number"
}
],
"function_type": "method",
"source": {
"line": 53,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetElapsedTime",
"desc": "Returns the round phase elapsed time",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "number"
}
],
"function_type": "method",
"source": {
"line": 65,
"path": "src/Systems/Context.lua"
}
},
{
"name": "AddPlayerState",
"desc": "Adds a player state to the registry",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "PlayerRoundState"
}
],
"function_type": "method",
"source": {
"line": 74,
"path": "src/Systems/Context.lua"
}
},
{
"name": "RemovePlayerState",
"desc": "Removes a player state from the registry",
"params": [
{
"name": "userId",
"desc": "",
"lua_type": "number"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 80,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetPlayerState",
"desc": "Gets a player state from the registry",
"params": [
{
"name": "userId",
"desc": "",
"lua_type": "number"
}
],
"returns": [
{
"desc": "",
"lua_type": "PlayerRoundState?"
}
],
"function_type": "method",
"source": {
"line": 87,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetGlobalMetric",
"desc": "Gets a value from the registry",
"params": [
{
"name": "key",
"desc": "",
"lua_type": "string"
}
],
"returns": [
{
"desc": "",
"lua_type": "any"
}
],
"function_type": "method",
"source": {
"line": 96,
"path": "src/Systems/Context.lua"
}
},
{
"name": "SetGlobalMetric",
"desc": "Sets a value in the registry",
"params": [
{
"name": "key",
"desc": "",
"lua_type": "string"
},
{
"name": "value",
"desc": "",
"lua_type": "any"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"source": {
"line": 104,
"path": "src/Systems/Context.lua"
}
},
{
"name": "TransitionTo",
"desc": "Evaluates whetever the current phase can transition to the given phase\nFires 'OnPhaseChanged' if the transition is successful.",
"params": [
{
"name": "phaseName",
"desc": "",
"lua_type": "string"
}
],
"returns": [
{
"desc": "",
"lua_type": "boolean"
}
],
"function_type": "method",
"source": {
"line": 114,
"path": "src/Systems/Context.lua"
}
},
{
"name": "CheckWinCondition",
"desc": "Checks the win condition and fires the OnWinConditionMet event if it is met.\nFires 'OnWinConditionMet' if the win condition is met.",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "WinOutcome?"
}
],
"function_type": "method",
"source": {
"line": 121,
"path": "src/Systems/Context.lua"
}
},
{
"name": "GetCurrentPhase",
"desc": "Returns the current phase from the round manager",
"params": [],
"returns": [
{
"desc": "",
"lua_type": "Phase"
}
],
"function_type": "method",
"source": {
"line": 127,
"path": "src/Systems/Context.lua"
}
},
{
"name": "Connect",
"desc": "Connects to an event on the event bus, if it does not exist it will be created.",
"params": [
{
"name": "eventName",
"desc": "",
"lua_type": "string"
},
{
"name": "callback",
"desc": "",
"lua_type": "any"
}
],
"returns": [
{
"desc": "",
"lua_type": "RBXScriptConnection"
}
],
"function_type": "method",
"source": {
"line": 137,
"path": "src/Systems/Context.lua"
}
},
{
"name": "Fire",
"desc": "Fires an event on the event bus.",
"params": [
{
"name": "eventName",
"desc": "",
"lua_type": "string"
},
{
"name": "...",
"desc": "",
"lua_type": "any"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 146,
"path": "src/Systems/Context.lua"
}
}
],
"properties": [],
"types": [],
"name": "Context",
"desc": "Provides a context for the round manager, allowing access to player states, global metrics, and event bus.",
"source": {
"line": 6,
"path": "src/Systems/Context.lua"
}
}