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{
"functions": [
{
"name": "new",
"desc": "Constructor method for a new reconnection policy",
"params": [
{
"name": "name",
"desc": "",
"lua_type": "string"
},
{
"name": "handler",
"desc": "",
"lua_type": "(context: Context, player: Player, previousState: PlayerState) -> ()"
}
],
"returns": [
{
"desc": "",
"lua_type": "ReconnectionPolicy"
}
],
"function_type": "static",
"source": {
"line": 12,
"path": "src/Classes/ReconnectionPolicy.lua"
}
},
{
"name": "Handle",
"desc": "Handles the reconnection policy for a player",
"params": [
{
"name": "ctx",
"desc": "",
"lua_type": "Context"
},
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "previousState",
"desc": "",
"lua_type": "PlayerState"
}
],
"returns": [
{
"desc": "",
"lua_type": "()"
}
],
"function_type": "method",
"source": {
"line": 24,
"path": "src/Classes/ReconnectionPolicy.lua"
}
},
{
"name": "Resolve",
"desc": "Resolves a reconnection policy instance from its name",
"params": [
{
"name": "nameOrInstance",
"desc": "",
"lua_type": "string | ReconnectionPolicy"
}
],
"returns": [
{
"desc": "",
"lua_type": "ReconnectionPolicy"
}
],
"function_type": "static",
"source": {
"line": 31,
"path": "src/Classes/ReconnectionPolicy.lua"
}
}
],
"properties": [],
"types": [],
"name": "ReconnectionPolicy",
"desc": "Used to handle player reconnections",
"source": {
"line": 3,
"path": "src/Classes/ReconnectionPolicy.lua"
}
}